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Battlefield 4 review: Corralling chaos



Battlefield 4 drops players into a sandbox and unhooks all tethers, loosing scores of soldiers to squad up and take down the opposition however they choose. The series' trademark, free-form multiplayer is reinforced with some smart albeit incremental upgrades, giving players even more incentive to work together. That in itself isn't terribly surprising; multiplayer has always been Battlefield's bread and butter.

What is surprising is that developer DICE has crafted a competent campaign to go along with it.


Battlefield 3's campaign highlighted rote shooting and a generic story punctuated by soldiers whose zest for combat was equaled only by their lust for profanity. Battlefield 4's campaign attempts to present a more relatable story of a squad perpetually stuck between a brilliantly-rendered rock and a slow-motion explosion. The campaign centers around Admiral Chang, an absentee villain in the midst of inciting a civil war in China. Chang convinces the military that Jin Jie, a local politician advocating peace and free speech, was killed by the United States. Chang enlists Russia's aid in his coup and the makings of a modern military drama are born.

Call of Duty's influence on Battlefield 4's campaign is palpable. The campaign is a string of fantastic scenarios from one moment to the next. The five-hour jaunt sees you narrowly escaping death while falling through a collapsing building, surviving an EMP blast in downtown Shanghai, downing enemy fighter planes in a vicious dogfight and hitching a ride on a plane via a skyhook. There's even one especially explosion-fueled moment when you climb a massive dam, lace it with C4 and bring the whole thing crumbling down.

The campaign never languishes and offers a few surprises. While it's odd that you never come face-to-face with Chang or have a big climactic showdown, the majority of the campaign's scenarios and narrative provide a thoroughly enthusiastic adventure that makes up for Battlefield 3's lackluster single-player.

As dizzying and volatile as Battlefield 4's campaign is, there are a few rough edges. The constant waves of enemy AI flushed into the various sandbox encounters are entirely scripted, and their ability to avoid your crosshairs leaves a lot to be desired. Thankfully the addition of a light tactical layer, which allows you to order your squad to suppress and engage individual targets, opens up flanking opportunities and provides just enoughvariety to these scripted sequences. Unfortunately, the distance between checkpoints in some of the larger skirmishes can become a problem in later levels full of enemy vehicles.

Even with these flaws, Battlefield 4's campaign manages to be far more entertaining thanBattlefield 3's bland military affair, and it's clear that DICE learned has learned a lesson or two since 2011.

Multiplayer, unsurprisingly, remains the main draw, presenting a new iteration of DICE's large-scale combat anchored by incremental improvements focused on better squad play. Players assume one of four classes and battle across ten maps, each tailoring itself to the specific mode being played. For example, Hainan Resort, a map composed of a series of tropical islands, will only open up a portion of itself for matches of Squad Deathmatch or Domination, but all of its many islands are utilized when playing Conquest and its 64-player PC variant, Conquest Large.


One of the more obvious changes is that squads can now accommodate five members instead of four. More important to fostering team tactics is the new Field Upgrade system. Each class has a handful of Field Upgrades they can choose from. During any given match, as you perform actions within the squad – things like giving your buddies ammo or reviving fallen squadmates – you'll climb the Field Upgrade ladder and unlock four different skills catering to a certain play style.

For example, as a match progresses and more squad actions are completed, the Engineer's Anti-Tank tier will unlock additional mines and rockets while reducing explosive damage taken. The Combat Medic upgrade path increases sprint speed, decreases Defibrilator charge time and even unlocks a skill that allows friendly vehicles to heal nearby comrades. It's not a revolutionary system, but it's enough to emphasize teamwork and add a new wrinkle to an already strong multiplayer suite.

The many multiplayer modes of Battlefield 4, which include returning favorites like the flag-capturing Conquest and asymmetrical attack mode Rush, are headlined by Obliteration. This new mode has two teams duke it out over a bomb and attempt to deliver it to one of a handful of objectives. Once the enemy team's objectives have all been destroyed, victory is achieved.
Obliteration feels like an intense tug-of war. The bomb is dropped into the middle of the map and only through concerted and coordinated effort can its explosive payload be delivered. The downside is that one of my many matches resulted in a forty-minute stalemate, with both teams pushing the bomb toward each others' base only to have it repelled right back. At launch, it's impossible to impose a time restriction on Obliteration. Still, when playing with a coordinated team, Obliteration offers an intense ebb and flow that's fresh to the series.

Battlefield 4 also marks the return of Commander mode, a top-down RTS-light variant, where players who have reached the rank of 10 can aid their team through weapon and vehicle drops, EMP blasts that disrupt enemy radar and cruise missile strikes that will level anything caught in the blast zone. Commander mode has been absent in recent Battlefield games, and it's a welcomed addition here. Commanders can put in work either throughBattlefield 4 proper or via a tablet app – the latter being an especially intuitive way to order squads toward attack points thanks to a simple touch-and-drag control setup.

The final leg of multiplayer is EA's cringe-worthy buzzword, Levelution. Put simply, all maps have some kind of interesting and exploitable environmental hazard. In Siege of Shanghai, a skyscraper can be toppled; in Paracel Storm, a chain of tropical islands, a storm rolls in and a large military ship crashes onto the shore. Flood Zone features a levee that, once destroyed, floods the entire war zone and pushes infantry toward the rooftops of the sprawling downtown locale.
Battlefield 4 review Corralling chaos
Levelution often feels more like window dressing than an impactful mechanic, and it works better in some levels than it does in others. The events in Flood Zone and Siege of Shanghai, for example dramatically affect the dynamics of play. When Flood Zone's levee breaks and drowns the city, soldiers are forced to swim on the ground level, making them vulnerable to fire from the rooftops. Bringing down the skyscraper in Siege of Shanghai hampers visibility with a thick coating of dust in the air. Meanwhile, there are weaker interactive elements like scattered IEDs players can trigger in Golmud Railway, or a semi-collapsible hotel in Hainan Resort. It's impressive to watch the US destroyer slam into the shore in Paracel Storm, but it doesn't really do much to change gameplay.

Levelution aside, each of Battlefield 4's ten levels feel massive - especially on PC. Not only are these maps truly beautiful – Battlefield 4 has some of the best lighting I've ever seen – but they're also far more destructible than the war zones of Battlefield 3. Taking part in a 64-player match across the sprawling Hainan Resort, watching jets strafe and battle in the skies while boats assault beaches and tanks level condos is awe-inspiring.

Sadly, the same can't be said for the Xbox 360 and PS3 versions, which limit maps to 24 players each. Playing a match of Conquest often feels like a traipse through a ghost town in search of the next guy to shoot. The current-generation console versions of Battlefield 4 are also hampered by short draw distance, texture pop-in and a 30 frames-per-second presentation. Between the Xbox 360 and PS3 versions, the latter suffered from a much more sluggish frame rate and even some animations like reloading were inconsistent. The game would recognize I reloaded by placing a new clip in my gun but my soldier didn't go through the motions. The Xbox 360 and PS3 offerings maintain the solid core gameplay of Battlefield 4, but the gap between PC and current-gen consoles is definitely starting to show.

Ultimately, Battlefield 4 successfully piles more content onto its excellent multiplayer while adding just a hint of innovation through Commander mode and Field Upgrades. The single-player campaign, while suffering from a dearth of checkpoints in some missions, does a good job of entertaining throughout its brief conflict, trading in the abysmal dreck that was Battlefield 3's story for high-energy spectacle.

The main draw for the Battlefield series has always been the chaotic camaraderie of its multiplayer, and that's no different here. But the sum of Battlefield 4's parts shows that DICE is capable of more. Not only has the developer iterated on and progressed its marquee multiplayer, it's provided a tight and cohesive campaign that is everything a military shooter needs to be.


via Joystiq

The 15 Best Video Game Duos

#15 A Boy And His Blob

A surprising fact for hardcore gamers, this particular duo actually made their debut back in 1989 in an under-the-radar title that was overshadowed primarily by “Super Mario Bros.” and “Duck Hunt”. Those who did get to the play the original title took on a quirky NES puzzler that let them take control of a boy who fed jellybeans to his favorite companion, the Blob, so he could shape-shift into different forms.

As it was still stuck in the 80s', the video game proved to be a difficult title to deal with and it wasn't until WayForward's 2009 reinvention for the Wii that fans started to appreciate the relationship between the Boy and the Blob. The remake was cute and instantly loveable as it also added a “hug” button to the gameplay controls which was only there to reinforce the friendship between the two heroes. There's no current plans for a sequel but the original NES adventure is available through the Wii Virtual Console.

#14 Yoshi And Baby Mario

Nintendo's frog-dinosaur never truly loved Mario but that didn't really matter because Yoshi became a star all on his own. The character gained popularity through “Super Mario World” and “Yoshi's World”, and even though his saddle remained permanent when he was flying solo, it just fit better when Baby Mario became his sidekick.

Adult Mario obviously contributes more (outside of sending his partner to his death just to get a little hangtime in the air) but Baby Mario was an innocent companion that made adventures feel timeless. 1995's “Yoshi's Island” took the adventure away from Nintendo's main stars and continued in 2006's “Yoshi's Island DS”, a pint-sized quest of sorts. Fans of the duo will certainly be pleased when they join forces later this year in “Yoshi's Island 3DS”, which we hope somehow features Baby Luigi, Baby Peach and Baby Bowser.

#13 Sam And Max

Believe it or not, Sam & Max are celebrating their 25 anniversary this year as the crime-solving “Freelance Police”, who first made their debut in comic books and transferred over to the video game world.

Their debut was marked in 1993 with “Sam & Max Hit The Road”, a point-and-click adventure by LucasArts that pitched the animal partners' antics against a puzzle-solving mystery that took away countless daylight hours. The title eventually spawned several sequels including three “seasons” of adventures via TellTale, the same outlet that unleashed “The Walking Dead” branch-off via online gaming in 2012. Those same three seasons of madness – that contain a total of 15 episodes – are currently available as PC/Xbox 360/Wii downloads, and though they aren't as prevalent anymore, they're still inhabitants of the gaming world. Two decades later, Max was a part of the virtual cards game “Poker Night At The Inventory” while Sam also had the opportunity to shuffle the deck in the recently released “Poker Night 2”.

#12 Lee Everett And Clementine

Sure, these two characters are almost completely brand new after being introduced last year, but Telltale did a pretty good job of creating a bond in “The Walking Dead: The Game”. In fact, their bond has set the stage for numerous upcoming zombie titles – including the open world RPG “State Of Decay” - and its partially because of their storylines.

Like most one-offs, Lee Everett could have been just another forgettable protagonist if it wasn't for Clementine, who stepped into his life to form an emotional connection in a world ridden with flesh-eating zombies. Not to point out spoilers, but their trials in surviving kept gamers on their feet as they tried to outrun the undead and prevent the allies they trusted from separating them. Everett and Clementine single-handedly took Telltale's new title to new heights, proving “mini-games” were full-length features on a smaller scale. The twosome also managed to push a rabid fan base into wanting a sequel which has promptly convinced developers to create and release a “second season” of the game.

#11 Bowser And Princess Peach

Princess Zelda and Link could have easily secured a spot on this list if their backstory didn't eerily resemble the one behind Bowser and Princess Peach. It's a funny pick but to be honest, no two characters in the gaming world have spent more time together since the 80s' than these two.

The King Of Koopas hasn't found the perfect hobby to occupy his time and prevent himself from terrorizing Mario, and Peach just can't seem to not get kidnapped. Even gaming nerds pointed out that their relationship took a pretty creepy turn in 2002 with “Super Mario Sunshine”, which introduced Bowser Jr. - a character that constantly referred to Peach as “Mama”. Nintendo denies the claims but has there ever been a video game title where the two aren't separated? When will Mario and Peach take on a quest to rescue Luigi? Signs say no time soon as the princess is scheduled to be kidnapped yet again this year in the new DLC package for “New Super Luigi”. A new “Super Smash Bros.” is also on the horizon but Bowser will probably throw her over his shoulder again just for fun.

#10 Billy And Jimmy

Reboot one of the first two “Double Dragon” games and you'll notice that the brothers quests revolved around rescuing a kidnapped friend (maybe girlfriend). That's how dedicated they were to the term “friendship”. Their partnership grew in the first title which allowed two players to take control of both brothers but it only lasted until the end of their quest, where Billy and Jimmy turned on each other to win the heart of the damsel in distress.

Their tendency to fight each other is why they're a bit low on this list but throughout time and space (literally – see 1993's "Battletoads & Double Dragon") they've found a way to put their differences aside. Plus, they must have kissed and made up given “Double Dragon Neon” featured them joining forces again after years of spin-offs and an incredible cartoon television show.

#9 Pac-Man And Ms. Pac-Man

Can an unforgettable gaming duo also be a romantic pair? While you probably wish we were taking about characters that wore caps on their head, this entry focuses on the video game world's original couple, Pac-Man and Ms. Pac-Man. Their relationship goes all the way back to the arcades of 1981, and while they never worked together as a proper tandem on-screen, they were more-than-happy to devour dots and ghosts independently in their own games.

They also kept busy off-screen as well, because let's face it: Pac-Man Jr. had to come from somewhere, right? Namco has publicly stated they're on the verge of rebooting the Pac-Man brand as a new cartoon series and a revamped 3D platformer this year, but a question still lays unanswered – will Ms. Pac-Man play a role? No one knows if the dot-eater will have a new beau but we sure hope developers make this a family affair!

#8 Bill And Lance

Before Duke Nukem, Drake and even Solid Snake, bad-assery in video games stemmed from the old-school co-op team of Bill Rizer and Lance Bean. The sweaty and sometimes shirtless soldiers descended into the depths of hell in “Contra” and did it just so they could save the world from alien scum. Unfortunately for them, “scum” didn't solely categorize outsiders that looked like ET.

The pair had to fend off a wide array of aliens throughout 12 titles, but no one will ever forget Konami's Super Nintendo masterpiece, “Contra III: The Alien Wars”. The sequel was harder than a carnival game as players had to cover each others backs like professionals just to defeat mega-bosses after mega-bosses so they could name themselves victorious. Booting up “Game Genie” allowed you to skip the trouble but the macho tag-team was all about winning and wielding weapons of destruction, which they did together until 2007's “Contra 4”.

#7 Jak And Daxter

Developed by the folks at Naughty Dog, Jak and Daxter were PlayStation's original world-saving pair. As their story goes, the two best friends got in a little over their heads one day and Jak somehow managed to get his pal morphed into the body of a half-otter/half-weasel creature.

Daxter maintained his wise-cracking sacrasm but the pair set out on a new adventure to restore him to his original form, which after a few titles – okay, maybe six in total – that goal has yet to be achieved. What gives their storyline so much intrigue is the fact that they've progressed over the years from title to title. “Jak And Daxter: The Precursor Legacy” introduced the characters to first-time players while “Jak II” and “Jak 3” scrapped humour for darker themes and more dire circumstances. The gameplay slightly improved to keep gamers interested but the characters never faded from 2001 to 2009, and there's been some E3 talk about whether the cumbersome adventurers are ready for another quest.

#6 Ken And Ryu

Next to almost every duo on this list, Ken and Ryu are more rivals than a tag-team. The great gaming pair from the “Street Fighter” series competed against each other from the start as they were constantly trying to one-up each other and even took to beating up cars and brick walls just to prove a point.

The “Street Fighter” series boosted their popularity and made them the face of the fighting genre, provoking other rivalries in titles such as “Mortal Kombat”, “Virtual Fighter” and “Tekken”. Better yet, they were often a first-pick when it came to picking up a title that included them and likely because the special “Hadoken!” move only required the commands Down, Down/Forward, Forward + Punch. Flinging the fireball proved to be a special technique when needed and it also gave fans a cheat move whenever they needed it. It didn't however solve the 25-year-old discussion of who's better: Ken or Ryu?

#5 Banjo And Kazooie

“Banjo & Kazooie” was originally blasted pretty hard from critics for being a near mimic of the “Donkey Kong” series, but eventually own over fans. Even though they went by “Banjo-Kazooie” and were a hybrid pair of a goofy honey bear and a backpack-navigating bird, its concept was entirely unique in changing the way we approach video games. For one, it steered the 3D platformer genre before the era of the Playstation 2 and the Xbox 360, and from another stand-point, it introduced an action-adventure focus to strategy. Throughout their series, Banjo does most of the legwork across areas looking for shiny collectibles while Kazooie pops out of his backpack to create a super-powered jumps and a gliding mechanism. Situated on the Nintendo 64, it also instilled the idea of taking on a video game title as a duo before “Donkey Kong 64” and other future titles came along with their own ideas. The only downside to the furry and feathery characters is that their most-recent adventure steered off the course with “Banjo-Kazooie: Nuts & Bolts”, which scrapped their teamwork in favour of vehicle construction mechanics.

#4 Sonic The Hedgehog And Tails

Cute? Very. Highly skilled characters with no sense for physics? Absolutely. Sonic The Hedgehog started off as the sole face of Sega Genesis but after his original solo act, his sequel introduced his sidekick/#1 fan/best friend Tails who adventured alongside the blue blur with his orange blur of his own.

There was quite the issue about whether or not Tails was a he or a she but he's become a staple for the video game franchise ever since as he's helped Sonic fly through the sky and take on enemies and Dr. Robotnik multiple times. As Sonic got older, Sega wound up bringing in more characters than it could handle (all except for Knuckles) – almost to the point where fans now prefer that Sonic's alone in his new adventures. Everyone still has a soft spot for Miles “Tails” Prower however. Not only is his full name a pun on “miles per hour” but plugging into the second controller to take control of the fox in “Sonic & Tails” never gets old.

#3 Donkey Kong And Diddy Kong

In the beginning of time, Donkey Kong was just an angry gorilla who rampaged about with barrels in tow and stole the girlfriend of a moustached plumber. When he finally got the reboot in 1994 with “Donkey Kong Country”, his barrel-chucking ways were accompanied by a new sidekick named Diddy, a chimp (we suppose) that cartwheeled and made hats look cool. The new tag team worked for Donkey as he was seen as a positive character in the gaming world, one who would take on an SNES platformer and use his unique abilities to deafeat baddies (and rescue his personal banana hoard).

At its peak, “Donkey Kong Country” introduced the dynamic of “slapping hands” to tag the duo in and out, which allowed gamers to use strength or agility. That feature was soon lost when Donkey got kidnapped in the sequel and even Diddy was replaced in the series' third game. The duo did make a return with all their animal friends with 2010's “Donkey Kong Returns” and that helped solidify how influential their quests through the jungle actually were.

#2 Ratchet And Clank

With a list that already includes Jak & Daxter and Banjo & Kazooie, it's hard to pass up Ratchet & Clank, a two-character 3D platform twosome that set standards and records for the PlayStation world. Not only did Insomniac Games follow the success of furry heroes like “Crash Bandicoot” and “Spyro: The Dragon”, but they created an unusual and authentic duo in a Lombax mechanic and his mechanical companion.

Ratchet & Clank also saw developers taking the teamwork aspects that built previous games and they took it the next step, which eventually spawned nearly a dozen different games in less than 11 years. Some companies consider that a little overkill but if it worked for Nintendo and Capcom, then why couldn't it work for an action RPG that pushes the mold for gaming? Fortunately, it's hard to argue against their mini-legacy as sequels are still getting greenlit to this day.

#1 Mario And Luigi

In all honesty, could there be another choice for the top spot on this list? Ranking the greatest gaming duos of all-time wouldn't be complete without the famous plumbers who helped establish video industry in the 1980s'. With their first installment, the Super Mario Bros. defined a genre with their adventures that went from flag poles and tunnels to almost every other gaming category – including racing, multiplayer and sports.

Mario's popularity helped boost the franchise and Nintendo, but Luigi added a stable balance, with his “Player 2” status that provided another character, option and personality. Nintendo recently realized this and named 2013 as the “Year Of Luigi”, celebrating titles such as “Luigi's Mansion” thanks to the duo's individual success but they've also been an iconic tag team with RPGs, “Mario Kart” and even as tennis doubles. 30 years later (after making their debut in 1983), Luigi can't exist without Mario, and Mario can't exist without Luigi.

Hardest Video Games Bosses EVER

#20 Bowser

Warning: this is only Bowser's first appearance on this list. The super-famous dinosaur seems to put up more of a fight with every new title in the "Super Mario" series but luckily "Super Mario Galaxy" shows he's willing to fall into yet another pit of lava.

#19 Mike Tyson

This seems like a cruel joke on Iron Mike, but he was a menace to society in "Mike Tyson's Punch Out!!!". He knocked you down for the first 1:30 of every fight and eventually frustrated gamers with a "Punch Out!!!" series that made them throw their Nintendos across the room.

#18 Diablo

"The Lord Of Terror" is the primary antagonist in the "Diablo" series and he's one of the more noted bosses that's incredibly... chatty. Big Red's appearance in "Diablo III" featured him taunting players, even going to lengths to tell them they will fail at doing whatever they're trying to do.

#17 The Final Boss

It's no secret: all of the bosses from the "Contra" series are insanely difficult to beat but this one from "Contra 3" for the Super Nintendo stands out on its own. Once “The Final Boss” transforms into nothing but its brain, it becomes a whole different face-off as circular shapes show up with varying abilities such as spikes, mobility, and well, even more circular shapes.

#16 Sephiroth

The direct opposite to Cloud Strife not only appeared in "Final Fantasy VII" but he was also a boss in "Kingdom Hearts" and "Kingdom Hearts II". Defeating him took time and patience, because if you didn't take advantage of those stunned states, you find yourself racing to heal yourself immediately before getting killed.

#15 Yellow Devil

Also known as Yellow Demon or Rock Monster, Yellow Devil is one of Dr. Wily's creations in the "Mega Man" series and one of the hardest characters to defeat. The original fortress boss in the first title is technically a large yellow blob but it can dismantle itself and change forms to unleash unblock-able attacks.

#14 M. Bison

According to superfans, the toughest M. Bison to ever exist appeared in "Street Fighter 3 Alpha" where he had a deadly attack called the "Final Psycho Crusher" that covered the entire screen in blue flames and severed the opposing player. To make things even more frustrating, Capcom made the title unique by making gamers start from the very beginning if they lost.

#13 Dr. Wily

The famous doc put up quite a fight in "Mega Man And Bass" but when has he ever been easy? He's always giving Mega Man an extremely hard time and we're just quite surprised that he hasn't forced the Blue Wonder to develop a fear for heights.

#12 Psycho Mantis

Undoubtedly, Psycho Mantis is one of the craziest villains in the gaming world. In "Metal Gear Solid: The Twin Snakes" he commanded that you put your controller down (so it could rumble creepily on its own) and no one knew that they had to swap controller ports to finish the fight.

#11 Zeus

Most know Zeus to be a kind-hearted God but that's not the case in "God War II". Earning a victory over him required you to parry his lightning bolts and overcome the awkward tension considering Zeus is Kratos' father.

#10 Shao Kahn

If you thought defeating Goro was tedious, Shao Kahn's appearance in "Mortal Kombat II" forced a lot of kids to give up their lunch money. Some succeeded with a win but most left the arcade with empty pockets.

#9 King K Rool

He's one of the most maniacal villains in video game history and he's no different in "Donkey Kong 64". Defeating him in the 3D adaptation is a chore in itself so whatever you do, make sure to pack a lunch.

#8 Fontaine

"Bioshock" fans are beyond excited for the video game series' latest installment but the original boss was no cake walk. Fontaine's attacks mimicked a football player overdosed on steroids as he racked up charges like a credit card.

#7 Lou The Devil

Sure you may have had the chops to beat Lou The Devil in "Guitar Hero III" but did you do so on Expert? Being the winner of the final guitar battle took practice, more practice and even more practice, and playing the same old song over and over again didn't help.

#6 Emerald Weapon

N64 fans had "Ocarina Of Time" and Playstation One fans had "Final Fantasy VII", an iconic piece of gaming history that also featured a disarming bad guy. Emerald Weapon was unforgiving and in the 1990s', was an exact replica of a mean gym teacher.

#5 Tabuu

The key to beating the major boss in "Super Smash Bros. Brawl" is fairly simple. All you need to do is dodge his primary attacks, like the Red Ring Of Death, Whip, Energy Spray, Purple Energy Pounds, Beam Cannon, Spinner, Charge, Eye Lasers and Image Barrage (we're not kidding).

#4 C'Thun

One of the few old Gods in "World Of Warcraft", C'Thun was originally known to defeat any top-tier guilds in the game. Now level 70 players can actually join forces to form a faction that's large enough to carry out strategies and take the ancient baddie down!

#3 The Shadow Queen

The Shadow Queen was one of the major highlights of "Paper Mario: The Thousand Year Door" and because gamers were bedazzled at the sight of an evil Princess Peach. Her ability to restore health was annoying and likely had Mario rethinking his original ploys to rescue the love of his life.

#2 Hitler

Modern history's renowned villain got quite the makeover in "Wolfenstein 3D" (his weapons are totally unfair) and it didn't help that the Führer was incredibly fast. Like I-will-actually-reset-my-console-and-cry-alone fast.

#1 Bowser

Almost everyone associates Bowser with being the first video game boss they ever faced off against and he can easily be blamed for being sneaky. Why? Defeating him actually didn't require you to fight him head-on.

Play this free iPhone or Android war game, meet people and have loads of fun. Best RPG game ever!

Play this free iPhone or Android war game, meet people and have loads of fun. Best RPG game ever!

Pearson Education (FTPress.com)